Jul. 22nd, 2011

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This morning four-year-old Lila and I played two games of "Do: Pilgrims of the Flying Temple" with her imaginary friend, Salamander. (Salamander has been Lila's chief imaginary friend for several years, now; it's happy coincidence that her name was so appropriate for this game.)

For those of you unfamiliar with the game, it's "a slapstick fantasy storytelling game about helping people and getting into trouble....in a universe of open, endless skies. Many tiny worlds orbit around the Flying Temple in the center of the universe." There's a detailed description of play here if you want an explanation of how we did what we ended up doing. We ran two ten-target-word stories (most of the stories have twice that many targets), and if the stories we created sound a lot like the sort of story a preschooler would tell...that may say more about the players than about the game. :)

I played "Pilgrim Muddy Squirrel," who gets into trouble by making messes, and helps people by collecting things. Lila played "Pilgrim Bopping Catcher," who gets into trouble by hitting things and helps people by catching things. Salamander played "Pilgrim Screaming Salamander," who gets into trouble by being too loud, and helps people by playing with fire. Lila picked her and Salamander's names with a little prompting from me -- mostly describing how she wanted them to work, and giving yea or nay to my suggestions as to the names.Read more... )


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