Aug. 5th, 2011

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Do: Pilgrims of the Flying Temple is a slapstick fantasy storytelling game. Players each control a "pilgrim" with a particular talent for getting in trouble. The pilgrims travel across a silly universe, helping people who'd been desperate enough to write to the Flying Temple to ask for help. The gameplay results in an actual written story (though rather shorn of detail, as we played it), which I've transcribed here with varying degrees of fidelity.

Cast of Characters:

  • Pilgrim Dreamy Thumb (Laura), who gets into trouble by daydreaming, and helps people by causing plants to grow or follow her around.
  • Pilgrim Enthusiastic Spike (Cheryl), who gets into trouble by overdoing things, and helps people by speaking sharply.
  • Pilgrim Tender Breeze (Martin), who gets into trouble with her need to please everybody, and helps people by moving quite rapidly.
  • Pilgrim Warm Python (Dave), who gets into trouble by forming fast friendships with bad people, and helps people by holding tightly & never letting go.


The Pilgrims set out from the Temple to answer a plea for help sent by one Hazel Harrington, chief mechanic of an amusement park who's just contracted to become the universe's first "Cabbage-Friendly" park ... only to have the Coleslaw Front threaten retaliatory mayhem.
transcript follows. )
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(continued from the previous post).

And with that, they move on to the next letter: Henry Clarkson writes because his wife, Claire, has been thrown into prison for stealing from her employer. The letter is sparse with setting details, so the players do a quick scene-setting: Claire's employer is "Death By Chocolate," a candy factory, and Dulac Penitentiary is made entirely of sweets.after arriving... )

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